But, she shouldn’t get too attached to them because they won’t last long – they will either die in the service of their new master, get replaced with shiny loot, traded for better attributes, or turned into crafting materials. Much like Tama, they can gain power as they, too, collect experience.
With the Sword of the Necromancer in hand, Tama is able to resurrect the monsters she has defeated to serve as her minions. And, this journey will require a lot of it… but, at what cost? Upon receiving the sword and failing to revive Koko, the Necromancer taunts Tama, drawing her deeper into his lair with the promise of power for the taking. When Koko falls to fatal attack, Tama seeks out a forbidden power, hidden deep in the crypts of Raena: the power of necromancy, imbued into a weapon to defy the gods. The story begins with Tama – a bandit-turned-bodyguard for the priestess (or princess) Koko. In our review of Sword of the Necromancer, we are going to discover if this title can reanimate more than fond feelings of yesteryears.
When I first saw the trailer for Sword of the Necromancer on Kickstarter, I couldn’t help but be intrigued! Developed by a small team at Grimorio of Games, this 2D dungeon crawler that draws heavy (and unabashed – more on that later) inspiration from the early Legend of Zelda titles while adding options rogue-lite challenges.After all, the animated sequence tugged on the nostalgic strings connected to a title from my past: The Legend of Zelda II: The Adventure of Link! The vibe checked out: swords swinging, skeletons clattering, magical fire blazing, and a seemingly comatose blonde, magical damsel… but this link to my past was broken once the opening sequence ended.